Xcom - Enemy Unknown Console Commands

// Create unit based on template kUnit = TacticGRI.m_kBattle.m_kUnitMgr.CreateUnit(UnitTemplateName, SpawnLoc, eTeam_Alien); kUnit.InitUnit(); In XComGameEngine ’s Init() or LoadMap() :

Compile via ModBuddy, inject into XComGame.upk using UE Explorer or XComPackageEditor . | Class | Package | Use | |-------|---------|-----| | XGStrategy | XComGame | Geoscape logic | | XGTacticalGameCore | XComGame | Tactical rules | | XGUnit | XComGame | Soldier/Alien instance | | XComTacticalController | XComGame | Player input in battles | xcom enemy unknown console commands

switch(ResourceType)

exec function SpawnUnit(name UnitTemplateName, optional vector SpawnLoc) // Create unit based on template kUnit = TacticGRI

if( ConsoleCommand("open XComStrategyMap") ) xcom enemy unknown console commands

WorldInfo.Game.SetConsole( new(self) class'XComDevConsole' );