Xcom - Enemy Unknown Console Commands
// Create unit based on template kUnit = TacticGRI.m_kBattle.m_kUnitMgr.CreateUnit(UnitTemplateName, SpawnLoc, eTeam_Alien); kUnit.InitUnit(); In XComGameEngine ’s Init() or LoadMap() :
Compile via ModBuddy, inject into XComGame.upk using UE Explorer or XComPackageEditor . | Class | Package | Use | |-------|---------|-----| | XGStrategy | XComGame | Geoscape logic | | XGTacticalGameCore | XComGame | Tactical rules | | XGUnit | XComGame | Soldier/Alien instance | | XComTacticalController | XComGame | Player input in battles | xcom enemy unknown console commands
switch(ResourceType)
exec function SpawnUnit(name UnitTemplateName, optional vector SpawnLoc) // Create unit based on template kUnit = TacticGRI
if( ConsoleCommand("open XComStrategyMap") ) xcom enemy unknown console commands
WorldInfo.Game.SetConsole( new(self) class'XComDevConsole' );